

You should see a green glowing area behind where the barrels were if you did everything correctly.


Because this is Mortal Kombat and nothing can ever be that simple, some wag hid a hidden means of accessing it in the game. Survival Mode is something that was apparently not finished and was removed from the main menu and normal accessibility. The lever nearby lacks collision and the elevator platform (up to the Arena) repeatedly moves up and down. Kano's boss fight arena, just without Kano and Sonya. The poles work but no enemies spawn, no exits work and the acid is completely harmless. The Dead Pool AKA where the area where the pole swing ability is obtained. You would have to perform a fatality to put him down for good.Īn exit appears upon victory but is completely nonfunctional. Old Shang Tsung lacks special moves and merely blocks the player's attacks. The Priests respawn upon death and the player must destroy the large soul prison in the room to stop them from respawning. The player would have to fight not only four Shadow Priests, but Old Shang Tsung as well, who is otherwise unfought in the game. Level 10 has quite a few unexpected and even exclusive surprises. The hidden survival mode apparently had more to it than first thought. Enemies are also programmed to spawn in every so often. The VS mode fight intro camera is bugged but is pretty functional. Surprisingly the map is fairly complete, with basic collision detection and a floating platform present.Ī VS mode-friendly version of Map 10. Apparently the game was going to have some sort of 8 player versus mode. Similar to Extra Map 10 but now the walls have collisions and there's an odd glow effect surrounding both the player and the area.Ī cut versus map named "8 VS". No Tarkata trying to climb into the map this time, though. Similar to Extra Map 4 with more throwable objects including a glitchy shield. There are no enemies and the walls don't have collision. Pretty similar to the original but without enemies, events or working traps.Īn unfinished version of Level 2 of the Survival Mode. It shares the same development testing textures as the test room and it has a functional exit to the Soul Tombs in front of the soul gate.
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No lever is present, we can't break the windows at all and there's no exit points programmed into the room exits. Pretty similar to one of The Tower's rooms. Before you ask, Reptile's pet snake does not make an appearance. Players who try to walk there will fall through the floor. The columns are intact albeit with glitched out textures while the final floor segment is glitched and lacks any sort of collision. The map is devoid of enemies and the statue nearby cannot be destroyed even with the Fist of Ruin ability. Pretty similar to the first parts of the Living Forest area. A few grabbable objects can be found here as well as some untextured blocks with image resolutions printed on them. Much like the last map, a Tarkata will try climbing up at the player and will fall out of the map. A map similar to the chamber where the player fights Baraka.
